CPU load / RAM usage / Disk space reduced
The cleanest frequency response ever
Echo bug minimized
Overview
Bronze2 is a great sounding mastering EQ plug-in for Nebula 4 / Nebula 4 Player which provides sweet, transparent and clean timbral shaping with elegance and musicality. It is the result of meticulous samplings of a highly sought after machine in its all discrete J-FET solid state signal path. Bronze2 will shine on pretty much anything, from drums, kick, snare, toms, to acoustic guitars and keys, or any other source requiring punch and clarity.Each band and preamp has been sampled without any converter / “calibration bias“ phase distortion. This allows to overlap the effect of more bands without adding unwanted coloration, reaching a new level of match with hardware for unparalleled results, even compared to hardware itself. This methodology is named SP Tech.
Audio Samples
We put great passion to get the perfect representation of the hardware. If you don’t trust our words, then trust your ears.
Acoustic Gtrs – Bronze Pre On
Acoustic Gtrs – Bronze Pre Off
Acoustic Gtrs – Hardware
Acoustic Gtrs – No Process
Sonata – Bronze Pre On
Sonata – Hardware
Sonata – No Process
Thierry Piano – Bronze Pre On
Thierry Piano – Hardware
Thierry Piano – No Process
Specifications
“Q” range on all 4 bands | 0.4 to 4.0 – “shelving like” curves can be achieved with the lowest/broadest Q settings (0.4) at very low or very high frequencies and low gain values |
EQ full range [dB] | ±18 with 241 steps (0.25dB circa on boost) |
Low Frequency Bands LF1, LF2 [Hz] (stepped) | 25, 35, 55, 80, 100, 120, 140, 150, 200, 250, x10 switch selectable |
High Frequency Bands HF1, HF2 [Hz] (stepped) | 250, 350, 550, 800, 1000, 1200, 1400, 1500, 2000, 2500, x10 switch selectable |
Preamplifier (switch selectable) | 10 harmonics J-FET Topology character |
In Trim range [dB] | ±24 |
Out range [dB] | ±24 |
Sample rates | Bronze2 is designed to provide the same sound quality at each of the following sample rates: 44.1KHz, 48KHz, 88.2KHz, 96KHz |
SP Tech | Implemented |